Traveller

Hello!

I’ve been going through some unity tutorials and now it’s time to make my own game.
My first attempt will be a mobile game, it’s going to be like the swing copter game but with low poly graphics and one will be steering a rocket and travell through the universe…

I’ve started with some graphics in blender and i’m now ready to move on to some coding in unity.
What do you think?

Also, does anyone have a good tutorial to make a game for handling screensize on

ios-platform and android-phones ?

This week i’ve actually exported the sprites from blender and started coding in unity.
You can’t see it on the printscreen but the rocket, clouds and background are moving.

I also made an object pooler available on github if anyone needs one:
https://github.com/crilleengvall/UnityObjectPooler
Instead of instatiating and destroying new GameObjects the pooler reuses already created objects.

Seems cool! I don’t know any tutorials on mobile games…but you could try Udemy, YouTube, and maybe other websites. Heck, Unity them self probably have a tutorial on it.

Very cute!

I absolutely love the graphics you made. Did you use tutorial for making this graphics? I would love to create something similar in blender for my game.

Yep, using this tutorial for the trees, clouds an mountains: Secrets to Creating Low Poly Illustrations in Blender | Envato Tuts+

Thanks, Will check out those tutorial sources!

Thank you. I will definetly keep an eye on your game.

One of your trees is floating above the ground.
I’d also suggest your land mass is pretty small unless you plan to only show the horizon and keep the camera oriented away from pointing at the ground.

Everything else looks pleasant. Keep at it!

Thanks for noticing, i will move that tree :slight_smile:
Not sure what you mean with the small land mass?

My apologies Crillst. My brain may have performed an ill advised assumption by looking at your screen shots.
I assumed you may be showing the rocket ship taking off from the ground. The ground being the quad object with the two mountains. I’m just thinking you may want to expand the left and right side of the terrain just a little bit so it’s not so tight - so you can play with camera staging (zoom level) without worrying if the terrain is wide enough.

Nothing to worry about it was just a little observation.

I understand, thanks for the tip, haven’t implemented any camera staging yet, but its a good idea and probably use it later in the game!

It’s friday and its time for the weekly update ! :slight_smile:

Today i’ve added steering with touch input to the rocket. Also scorecounting and adding a particle system for the engine.
If i add some sounds, restart, score saving and explosions i’ve got myself a minimum viable product soon.

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The lighting is gorgeous! Are you using Unity Pro, or free?

Thanks!
Im using unity free. lighting is done in blender and exported as 2d sprites into unity.

Oh. Thanks!

This week i’ve been fixing explosions, menu and saving highscore in the game.
Starting to work on obstacles or finetuning the steering next week. or both :slight_smile:

Last weeks update a few days to late:

Clamping the rocket so it cant travel outside the screen and therefore avoid obstacles.
that took i while to get it working so that it won’t matter what size of the screen the game is played on.

I also added a rotation to the rocket when steering


Also found a rocket sound that is free to use:

Hi there guys.
Haven’t posted an update for a while. I’ve been fixing some paperwork and doing som behind the scenes coding :slight_smile:
But it’s starting to get closer to some alpha testing.
And also been fixing with a site for the game, not finished yet but i’m going to start to post some guides/code on the blog section of it. Starting today i published a guide on alpha testing on google play:

Time for another quick update.
Been working on some new obstacles in blender for the game. A hot air balloon, airplane, blimp and a UFO: