Treat particle system as singular physical object

Hello,
I’ve imported a point cloud as a set of static particles. I’m trying to interact with them as if they were a single object - when one particle is dislocated, I’d like the rest of them to maintain their relative position and such. Essentially I’d like them to act like a mesh without being one. How should I go about this? I have tried fiddling with the collision component of the particle system, but that only handled the colissino of each particle individually.

Hi!

If you want the particles as a whole to act like one object, just give it a rigidbody and a collider. It’ll behave like any other physics object. Playing with the particle modules won’t change anything except the particles themselves, but other components like the rigidbody change the gameobject’s transform, and therefore indirectly influences the particle system.

Hope this helps!