Hi all,
I have come across a problem when using trees with the terrain engine at “night”, it seems as if the render-to-texture bit that makes the texture for the billboard is the problem.
I think it renders it onto a complete white image, this works great at “day” but at “night” you get white outlines around your tree.
I was just wondering if it was possible to make it render onto a complete black texture instead? or is it to deep buried in the terrain code/shaders?
Here’s a pic:
Any ideas?