So I’m making a scene with some trees in it, and I’m having a problem with the billboards. I created a tree with the tree creator, which I then exported to Maya to shift the pivot (in an attempt to tackle trees floating when placed on slopes), and reimported to Unity as a .fbx model. They look absolutely fine until they go into the distance, and become billboards. The billboard seems to contain the shape of the branches only, and in a transparent blue material, rather than the correct colours. I’m using Unity Free version, and I’m hoping someone can help me with this issue.