Tree Billboards Unity 2021.3

While utilizing the memory profiler, I’ve noticed that tree billboards are still being generated on the terrain even when I set their distance to a far setting. Is there a method to disable the creation of tree billboards altogether?

In don’t know the specifics of that system but because that’s something that often causes confusions similar to yours: did you take your Memory Snapshots from a built Player, or the Editor/Playmode? The latter might behave quite differently in terms of memory usage.