I’m making an fps game that involves being in forests a lot. So when adding many trees, frame rate drops to 5-7 fps even with occlusion on. I made an ‘trick’ to add coliders only in one small part of tree’s body instead all if it and it improved performance a little.
Is there any other way to increase game performance especially on how to optimize tree’s.
2 Answers
2Check out this answer by Loren Logic : Tree collision - Questions & Answers - Unity Discussions
I don’t really know but I do have a guess. I can’t say much since I don’t have Unity Pro, but I think that you can use LOD if you do.

wow, I didn't think about that solution. Thanks Loren and you.
– VenomUnity