I can’t get the tree collision to work. I’m using a player controller and the move function and collision is working fine against static meshes and against some capsules that I’m using. But even if we can see the tree colliders (capsules) in the prefab it won’t work when in game. Any ideas?
we discovered if you programatically alter the location of the terrain the tree colliders no longer work… if the trees were created when the terrain was at 0,0,0 and the terrain remains at 0,0,0 they work otherwise you have to move the terrain THEN create the trees. Moving the terrain after the trees are created will turn off the colliders (perhaps they retain their original location …i dunno)