Wait, have they said it could work on regular shaders too at some point? I thought it was more of intentional limitation to allow only shaders designed for it.
It’s an intentional limitation, sorry I referred to the terrain itself and vegetation rendering. We got the terrain shader for HDRP in time for 2018.3 - for vegetation rendering, this will take longer - I have no idea when, sorry. I had expected them to ship at least a simple set but it wasn’t the case, just terrain only.
For Speedtree etc, or 3rd party, we’re at the mercy of waiting up until 2019.3 - official HDRP launch period - before we can actually effectively complain. Hopefully movement will happen long before.
The LWRP Will be out of Preview in 2019.1 so The Scriptable Render Pipeline should be out of preview Soon Don’t Know For A Fact When it will fully release though, but the HDRP probably wont come out till 2019.3 so we might be waiting awhile.
I had a go with the github branch they are working on SpeedTree support in, and unlike the last time I tried, it looks pretty close to being ready for an initial release to me (though my testing of it has hardly been thorough at this stage).
Last I heard is that they are being made redundant, on newer versions of LWRP/HDRP I think the Speedtree shaders have been set up for SRP, but it is only available on newer versions of unity like 2019.2 beta and 2019.3 alpha
I have hdrp project on 2019.3, any tip to make it work?
I want animation on terrian custom trees( those in standard assets), can i animate them in 3d and play it through animator on terrian?