Hello,
I have compared visualization of Tree Creator Shaders in 5.5.0 and 2018.1.
In 2018.1 it seems strange, like blurred watercolor (see screenshot links).
What’s wrong?
Are you sure it’s just not using a different mipmap? Have you checked both your quality settings, and the individual texture settings to see if the Anisotropic settings are different?
Yes, you right!
I used new clean projects:
Unity 5.5.0 > Quality Settings > Anisotropic Textures = ‘Forced On’ by default;
but
Unity 2018.1 = ‘Per Texture’ by default.
Now everything is OK (not seems like blurred watercolor).
Thank you, Jaimi!