Tree Creator Shaders Unity 2018

Hello,
I have compared visualization of Tree Creator Shaders in 5.5.0 and 2018.1.
In 2018.1 it seems strange, like blurred watercolor (see screenshot links).
What’s wrong?

Technical:

  • color space - linear;
  • rendering pipeline - built-in;
  • 1 directional light;
  • same tree;
  • Nature Tree Creator Shaders (optimized material).

screenshot 1
screenshot 2

Are you sure it’s just not using a different mipmap? Have you checked both your quality settings, and the individual texture settings to see if the Anisotropic settings are different?

Yes, you right!
I used new clean projects:
Unity 5.5.0 > Quality Settings > Anisotropic Textures = ‘Forced On’ by default;
but
Unity 2018.1 = ‘Per Texture’ by default.
Now everything is OK (not seems like blurred watercolor).
Thank you, Jaimi!

1 Like