Common questions
What is Unity Tree Creator?
Answer
Unity Tree Creator is a free tool made by Unity and with it you can easily make any tree.
Compared to SpeedTree, this tool will give you results 10 times easier and faster
Also, this tool is free and available in all versions of Unity
What is Tree Creator Toolkit?
Answer
Unfortunately, the Unity Tree Creator does not support URP and HDRP well. Also, its tutorials are old and incomplete. It also does not have good sample trees
Using Tree Creator Toolkit, you can create tree for each pipeline. Also, there are many leaf and trunk textures in this toolkit, as well as a number of sample trees along with video tutorials.
Also, this toolkit has a leaf map tool so you can create any leaf atlas texture you want
What resources do we need to make a tree?
Answer
To make a tree you need at least one trunk texture and one leaf texture
The most important part is the leaf texture. If your leaf texture is realistic, your tree will be realistic too. If it is stylized, your tree will be stylized
Therefore, to make each tree, you must spend a lot of time on the texture of its leaves and trunk to achieve the desired result.
Finally, you can create the geometric shape of the tree with Tree Creator
Where do I start making a tree?
Answer
How to import this package for URP and HDRP?
Answer
After importing the Tree Creator Toolkit, go to the shaders folder and unzip desired shaders for your target unity version and delete other shaders
How to export my created tree models to the FBX?
Answer
How to bake lighting for my tree models?
Answer
What is the Leaf Map?
Answer
You need to bake branches and leaves into a single texture to make optimal trees. This texture is called leaf map
To learn how to make a leaf map, watch the following video:
https://www.youtube.com/watch?v=V0OzxjNL7qU
How to optimize my tree?
Answer
Simply select your tree root (base) in the inspector and change the LOD Quality value to optimize your tree for mobile platforms
Also you can change LOD Quality option for each bark(branch) separately