tree data and tree questions

I want to access and modify tree data in a script. I cant find enough documentation or info beyond the existing docs that make this possible… any ideas? can unity provide some of the functions or expose them in the next update?

can anyone provide what is accessible with tools i dont have or know how to use?

a few general questions…
what happens to trees when a game is built? do they still contain procedural data that could be modified or is it baked out? do trees get saved to disc as an asset or are they created when the game loads (like speedtree)? is each tree unique in memory or do they share memory for trees that are the same? can trees batch render or are they always a draw call each minimum? if they are always a draw call is there a way to create a forest (like in speedtree) to effectively “batch” them?

thanks, I hope there are some answers because it would take it from a cool well built art tool to a very powerful game tool.

  • P

You are correct that there is currently no meaningful API access to trees but this is likely to be made available in future versions (no particular timeline for this, as far as I know).