Hey all. I am working on a game where you can select a number of trees a la RTS style, click a button, and select a spot where those trees fall but wondering how to make a tree object fall in a vector3 positions direction. Any thoughts?
You mean like this?
Ray ray = Camera.main.ScreenPointToRay( Input.mousePosition ); tree.transform.rotation = Quaternion.LookRotation( ray.direction, Vector3.up );
This will make the tree’s forward Z-axis point along your ray from the camera. I have no idea which direction you want, so if you wanna provide more info or fiddle with the above code, you should be able to figure it out
Hope this helps!