I just finished up a palm tree I’ve been working on and imported the mesh into Unity as a single mesh with 3 materials. When I place the tree as a mesh into the scene, it works fine. However, when I attempt to use the terrain tree placer tool I have one big issue.
At a close distance and at certain angles, the fronds of the palm tree simply don’t render.
At a farther distance, other then the weird lighting issues, the fronds appear fine.
However, at a closer distance…
If anyone has any ideas, I’m very much open to them. Thanks.