Tree mesh seams.

Hello. I’m having a slight problem with meshes for leaves. I’m aiming to create circle-y leaf as tree tops but as you can see on image the seam is visible which ruins whole effect. Any tips? Mesh was created in Cinema4D and when it’s placed as model on the map it looks fine.

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On texture import, change your wrapmode to “Clamp”

Here is solution of my problem:

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I needed to apply shader and configure it slightly.

And here’s the comparison of final effect to previous one :wink:

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That may also be due to the shadows.

Play with the bias on the light source, it will help if the seams are creating shadows.