I started makeing a fps and I put some trees in the scene and said this is too slow so I used the terrain tree placer, that worked good, then I started up the game and noticed that when the tree branches are right close to the edge of the screen or in a corner they will all of a sudden disapear like as if they are being occlusion culled before they are outside of the cameras view, anyway I think thats the right termonology for what is happening. Is there a way to fix this liltle problem im haveing?
Oh btw I dont get this problem when manually placeing trees.
Any help is greatly appreciated and thanks for your time!
oh and this is in 2.6… not u3