So, I created this tree in Maya. It’s mesh is combined into one. If I don’t, when the player gets close, the trunk disappears, but the tops and moss stay visible, or it simply doesn’t work at all. This image shows the tree in Unity as a single object.
Now, from a distance (billboarded?), they look okay. These images show the tree in the terrain system as a prefab and utilized in the Place Tree tool:
But, get closer (the trees come out of billboard) and the moss disappears:
I have the tree in an “Ambient-Occlusion” folder. I have the leaves and bark set to the Nature/Soft Occlusion, etc. I also set the moss to Nature/Soft Occlusion leaves, to see if that would help.
Are there restrictions to tree prefabs I am not adhering to? I also have a vine wrapped around the tree, but I’ve removed that for now, so I can tackle one thing at a time. Do I need the tree tops, moss, and vine to have the same single texture map, so there are only 2 textures?
Also, I would like the moss to be transparent, so I don’t think I can have it on the same UV map as the tree foliage, or that too gets transparent.