I know that trees can only be painted over a Unity terrain. My problem is that I need to import a landscape from 3ds Max and paint trees on it. I don’t want to import 3D trees from a 3rd party because I need to keep my draw calls low so I’ve been thinking about a solution to the problem.
What I was thinking was to make a flat terrain and draw the trees on it then make the terrain invisible. At first I tried to seperate the terrain to another layer and make the camera not render it but it didn’t render the trees as well.
So, is there a way of doing this? with a texture, material or script?
Thanks in advance.