Tree render distance.

Ok so i have a procedural mesh generator that actually renders really well! (Uses height maps). The problem is that i need to be able to make unity3D think that my custom modeled trees are terrain trees with out using terrain add tree. I can load the custom trees into the script and it works just fine but the trees view distance is only like 30-60 meters. My guess is that i will need to somehow convert them into unity3D trees so they will be able to be seen like in this picture i will post. (Picture has unity3D asset trees) If you understand and know the problem then please share! :slight_smile:
PS Sorry for my bad English.

@geryoure441 I found a fix now after two days. I found out that by making a tree from New gameobject → 3d gameobjects → tree, i can place a custom mesh and texture. So i did that for all my tree models and saved them as prefabs. Now works perfectly. Thanks for you’re help! Btw here is the end result. Imgur: The magic of the Internet