Hi everybody,
I have Unity 4.5.5 and I’ve some issues with trees and terrains: the shadows of the trees are really “blocky” as it’s made by cubes and this looks really ugly…
I have set up a scene with a terrain, a tree model taken from the Unity package “Tree Creator” and a directional light set to Soft Shadows (I know that realtime shadows are supported for Unity Free just with Directional Lights). I’ve changed my quality settings as described here (Ashampoo® Web Upload), my light is set up this (http://snap.ashampoo.com/0ixlYfr2) way and I think Unity uses DX11 (because there is DX11 written on the header of the Window).
This is the result: Ashampoo® Web Upload
I’ve googled for it and found the same problem with Unity Pro and the answer adviced to increase the Shadow Cascades to 4 (as I have done) and to disable DX11. Before disabling DX11 I need to know two things:
- How can I do it?
- Why DX11 does not suport decent shadows? There has to be a way to make those shadows supported on DX11…
Thanks in advance!
Jymmy097