Hi.
I have a strange result when applying a tree soft occlusion shader on a material, depending on the PC/Mac I’m running the web page on. Here are two screenshots to show the problems, one from a recent PC, and one from an old PC (or at least a PC with rather cheap graphics capabilities).
Does anybody know if this is normal and if there is an easy solution to solve it. Thanks a lot.
By the way, I don’t know much about shaders
