Tree Soft Occlusion Shader

Hi.
I have a strange result when applying a tree soft occlusion shader on a material, depending on the PC/Mac I’m running the web page on. Here are two screenshots to show the problems, one from a recent PC, and one from an old PC (or at least a PC with rather cheap graphics capabilities).

Does anybody know if this is normal and if there is an easy solution to solve it. Thanks a lot.

By the way, I don’t know much about shaders :slight_smile:


440380--15317--$new-pc.jpg

did you fix this problem?

I might be wrong, but try turning the fog off :wink:

I tried that, no luck.

This happened to me even on the same machine as i opened 2.6 project in 3.1 straight away.
Re-importing my tree and all the other texture assets solved the problem.

3.2 fixes this.