i want to make a tree script that spawns new trees around old trees, but i keep having the issue of them spawning in large numbers above the value i have set for them wich is 10, also my trees spawn at 0,0,0, on the map wich is not what i need. how can i spawn them next to an other tree whitin a certain distance ofcourse. any advice would be appreciated. thx
public float MaxTreeHeight = 10.0f; //Tree Growth Max Hieght
public float TreeGrowthSpeed = 0.1f; //Tree Growth Speed
public bool TreeGrowthEnabled = true; //Growing Tree?
public bool Spawning = true; //Spawn Tree?
public float SpawningTimer = 0.1f; //If Spawn = True, Set Timer To Instantiate Tree
public GameObject MyTreeTypePrefab; //Assign Witch Tree Type Should be Spawnd
public float MyTreeTypeDistance = 4.0f; //Spawn Tree Distance from main Tree
public int i = 0; //Variable for Tree Spawning Distance
public int SpawnMaxNumber = 0; //Variable for max number of Tree Spawns
void start () {
}
void Update ()
//Growing Tree?
{
if (transform.localScale.x < MaxTreeHeight) //max Tree hieght
{
TreeGrowthEnabled = true;
transform.localScale += new Vector3(0.1f,0.1f,0.1f) * TreeGrowthSpeed * Time.deltaTime; //growth speed
}
else if (transform.localScale.x > MaxTreeHeight)
{
TreeGrowthEnabled = false;
Spawn ();
}
}
void Spawn ()
//Spawn Tree?
{
if (transform.localScale.x > 2 && SpawnMaxNumber < 10)
for (i = 0; i < 9; i++) {
Spawning = true;
Instantiate (MyTreeTypePrefab, new Vector3 (i * 2.0f, 0, 0), Quaternion.identity);
SpawnMaxNumber += 1;
Debug.Log ("Spawned A Tree" + i);
}
if (transform.localScale.x < 1)
{
Spawning = false;
}
}
}