tree terrain OnTriggerStay how?help?

hi

i want make script in tree terrain when player tag Touching Collider

   void OnTriggerStay(Collider target)
    {
        if (target.tag == "Player")
        {
            print("1");
           Destroy(gameObject);
        }
    }

but it not working

plz help

i want Destroy tree when player tag Touching Collider