TreeCreator Shader is messed up (see picture). Why?

Hello! When I try applying a Nature/TreeCreatorBark shaded material to the tree trunk it sort of renders messed up. I can’t figure out why is this. What do I need to set to make it render properly?

I have ambient occlusion, which works fine on the Terrain trees, and the Terrain details, but the TreeCreator trees don’t seem to render the texture properly. Please help

So… whenever you create a new TREE, you have to go to Render settings and Disable the FOG. Otherwise, Unity bakes the fog into your tree textures.