void GenerateTreeColliders()
{
for (int i = 0; i < _terrainData.treeInstanceCount; i++)
{
Vector3 _newPos;
_newPos = _terrainData.treeInstances*.position;*
GameObject _collider;
_collider = new GameObject();
_collider.gameObject.AddComponent();
_collider.transform.position = _newPos;
}
}
Why are the positions of the objects created?
[97511-screenshot-17.jpg|97511]*
*