I’ve two trees, using same mesh, same prefab and same material in two different scenes.
Whatever I try, one of those trees is glossy und strange illuminated (all the others in the scene too). I’m using the same lightning settings in both scenes.
Does someone know a fix for that?
Here are two screens:

The good one

The wrong one
Interesting. We need more info on the shader your using and textures because the images are not enough. There are many possibilities.
- your using non PBR textures on a PBR shader.
- if your using a legacy shader the spec is way to high for direct light.
- your using a self-illuminating shader by mistake
Thats the shader I’m using. I guess its the one created by unity…

For testing, I just deactivated the “Gloss (A)” and darken the “Specular Color”. Nothing changes.