Trees are glossy in particular scene

I’ve two trees, using same mesh, same prefab and same material in two different scenes.
Whatever I try, one of those trees is glossy und strange illuminated (all the others in the scene too). I’m using the same lightning settings in both scenes.

Does someone know a fix for that?

Here are two screens:

56911-treeshadergood.jpg
The good one

56910-treeshaderbad.jpg
The wrong one

Interesting. We need more info on the shader your using and textures because the images are not enough. There are many possibilities.

  1. your using non PBR textures on a PBR shader.
  2. if your using a legacy shader the spec is way to high for direct light.
  3. your using a self-illuminating shader by mistake

Thats the shader I’m using. I guess its the one created by unity…

56914-treeshadermat.jpg

For testing, I just deactivated the “Gloss (A)” and darken the “Specular Color”. Nothing changes.