hi, i’m trying to put a lot of trees in my scene.
to optimize it, i used billboards, and occluded 3D trees to only cast shadows. my trees should not be illuminated by beast, but need to be static to cast shadows on the ground.
As far, beast seems to create a lot of lightmaps on my trees that are not used, because my occlusion trees are not rendered.
Is it possible to tell to Beast lightmapper, cast shadow only - ignore illumination?
Well Beast wont lightmap your trees (to do with optimization, imagine the lightmaps resulting from baking tons of trees) if you’re using the built in methods of adding tree’s. But it will if they’re regular meshes, so what you can do is select all your tree’s, go to the object tab in the Lightmapper and change Scale in Lightmap to 0. It wont lightmap them at all then, but will still take them into account with shadowing and emissive surfaces.