Trees has always the ssame orientation

Hello

By painting trees in the tree painter, those have always the same orientation.
Is there a way to have a randomnes of the Y rotation of every tree?
Otherwise it looks a bit unnatural.

And: All the trees and bushes to not bend with the wind although the have a bend value >1, only the grass does.

The trees cannot rotate because the LOD system depends on them all facing the same way. This way all billboard trees can be made with 1 rendertexture.

If you want to break up the monotony, use more than 1 kind of tree.

Keep in mind that for every type of tree you add to the terrain, not only will you have additional draw calls and vertex count when the trees are rendered, even as billboards, but there is also a performance cost for simply having a separate tree model on the terrain, even if it is not being rendered at the time. And this can creep up on you as a serious performance issue for integrated graphics cards.

So in spite of the temptation to add a lot of variations of the same kind of tree, be very careful about that if your system specs include integrated graphics.

(I just learned this the hard way)

The facing is only a problem if you have a too short detail range or a too small amount of allowed full lod trees.
In the case of the screenshot its definitely the range.