Trees in distance show as black without texture

I’m having some issues, the trees in the distance apear black, until walking closer the texture & colour comes back.
I’ve tried changing rendering settings, camera settings and nothing changes.
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I faced the same issue, and I believe there are two fixes for this. Beginning at a certain distance from the camera, Unity will start rendering trees as billboards (2D images) rather than 3D meshes; for performance reasons. If the tree billboards are showing as black, you may need to configure a “TreeBillboard” shader. I can’t comment on that approach, as I simply increased the distance at which Unity began creating billboards (sufficient for my use case). To do so, you can configure “Billboard Start” in the terrain settings. See the attached screenshots with the setting at 50:


And at 200: