trees leading to major performance drop

I have a few trees i´d like to use in my scene, i´ve got two problems with them though:
1.: The leaves don´t have the alpha displayed propperly, instead just showing black bg, not sure how to get that displayed propperly.
and worse:
2.: The trees lead to major performance drop when i add them in.
I´m not sure what in the setup of the trees is wrong since they aren´t extremely highpoly or anything and trying the island demo i know unity can handle lots of similar detailed seeming trees in the scene nicely.
So yeah, i wondered if someone more experienced with unity could have a look at them and tell me what i should best change in the way they are set up to be able to use em nicely in unity.
Here´s a zip featuring the tree models and alpha/completemap images:
www.stimunationgames.com/artstorage/trees.zip

you can forget about it, the friendly fellas at the unity irc helped me :slight_smile:
Just in case someone wonders the polycount actually was too high and regarding the leaves not showing transparent i didn´t know one should put the alpha channel into the actual texture in own alpha channel…

You need to use a texture file format that supports alpha transparency (such as .PNG or .PSD), .JPEG doesn’t support this.

Didn’t take you long to figure this out on your own! :slight_smile:

well,NCarter and JoeRobins helped me on irc :slight_smile:
Thanks for having a look and giving me a hand, too though :slight_smile:

Speaking of trees, (sry for the hijack,) is anyone else seeing the trees “fall” into place when test running their game? I added a bunch of them from the terrain assets package, and quite a few do it.

(Unhijack) :smile: