When I add this particular tree to my heirarchy it appears in-world, upright, as it should.
When I add the tree to the terrain editor, whenever it is placed it appears on its side.
I have altered the source file in every way conceivable but to no avail.
I have exported as an FBX from max with y and z as up.
I have physically rotated the tree from inside max and while I can see the change when the asset is added to the heirarchy, nothing changes once it has been added to the terrain editor, it’s always on its side.
I need this tree to work with the terrain editor in order to have it animated.
How can I fix this?