Trees not appearing upright in terrain editor

When I add this particular tree to my heirarchy it appears in-world, upright, as it should.

When I add the tree to the terrain editor, whenever it is placed it appears on its side.

I have altered the source file in every way conceivable but to no avail.

I have exported as an FBX from max with y and z as up.

I have physically rotated the tree from inside max and while I can see the change when the asset is added to the heirarchy, nothing changes once it has been added to the terrain editor, it’s always on its side.

I need this tree to work with the terrain editor in order to have it animated.

How can I fix this?

Does this thread help?

http://forum.unity3d.com/viewtopic.php?t=15651

Thanks a lot antenna, yes that’s fixed it.

Quick solution for those reading:

Rotate the pivot point from the hierarchy inside max and make sure that the green arrow is facing up. After that’s done, in the fbx exporter select ‘Y is up’.

Thanks again.