Hi,
I’m currently working on an interactive version of these two towers in Saoudi Arabia: Towers
As you can see there are a lot of trees and plants… My main issue on this project is the performances because we’re doing aswell CGIs and flythrough, the 3D part of the studio is working on a “middle version” halfway between low and high poly so the scene will be heavy and not fully optimized and I don’t have the time/budget to optimize it. My boss wants a lot of trees and plants and to make it beautiful, fantastic and amazing…
So I know that i’m gonna have performances problem for sure, and I’m trying to optimize everything as much as I can in unity (i’m the only 3drt dev :s)
I’m doing few tests about the trees because I know that in all our project theses have always been the most performances “crushers”…
Currently, i’m trying few things: (i’m using the palm trees from the terrain asset editor)
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insert the trees in the model file (3ds-fbx) and merge them as two or three objects. Once imported the nature shaders (bark and leaves with soft occlusion doesn’t work).
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if i’m trying to add them in unity tree after tree and group them into 2 or 3 empty gameobjects with the combine children script, well they dissappear if there are too many of them to combine or the shader doesn’t work (like the previous test) if they are not too much…
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Now I’m going to try to add few terrains under the ground and plant the trees on them (i never tried that), is that a good idea or the fact that i’m using multiple terrains (10-15 of them) with few trees on each will kill the performances
I’m preparing the viewer (Interface, optimization, differents levels for the appartments and facilities to visit) and I’ve got few day to release a demo which looks as best as possible with really low poly models, so i’m adding trees, plants, animated cars, birds,…
If you have any tips or idea to help me with the performances and the trees/plants stuff that would be more than helpfull.
Here are screenshots first is the first test (combine in 3dsmax), second is with the palm trees in unity with the combine children script (obviously it’s a “before alpha version” ^^