Trembling textures

Hi
I have a large mesh 2000x2000, in the 3gs it’s working well but in a itouch 2g the textures are “trembling”.
The easy solution would be reducing the mesh size but it’s not so easy, any other way?

I can’ t immediately suggest a solution, but this is most likely caused by float value errors, and I saw this on some of my first projects when scaling values were very large, very small or both. One solution I had was to check my UV scaling in my 3D program and make sure that there were set to scale as little as possible and to make sure that they were set close to the origin… anything to reduce calculations that could general visible float errors.

UV precision it’s what I thought, it’s a top projection of a terrain with UV in range 0…1, the only way I see it’s to cut the mesh in 4 and replicate the splat map, but I’d like a better solution.