Tri edges visible

Just a quick question, I’m having the following problem, with edges showing in places where its supposed to be all slick and smooth when I import into unity. I guess its because the mesh is getting triangulated on import. Anyone out there with a good solution to this? (-:

174124--6241--$triprob3_167.jpg
174124--6242--$triprob2_180.jpg
174124--6243--$triprob1_142.jpg

Hi there, this looks like unity is automatically generating your normals…

select the imported model inside the project folder, look in the inspector settings, ensure that “Calculate Normals” is switched OFF

Failing that… there is a work around inside 3dsmax.

I detail it here

http://forum.unity3d.com/viewtopic.php?t=26267&highlight=convert+poly