Trial mode detection

I wonder if we can detect in C# whether player is using the trial version or not. I know that there is IsTrial() natively, but I don’t know how to reach it from script.

Thank you!

here’s some examples that can be used in the xaml/c# side of things:

There will be a built in Unity API to do so in 4.3, however, until it’s released, the only way to achieve it is by writing a C# plugin.