Hoping someone can help me get rid of this, as it’s only just started happening, and I don’t know how to get rid of it.
I recently made a new build of my game yesterday, but now it has a “Trial Version” watermark in the bottom right corner. My older builds never had this.
I tried to research this myself, and saw it had a problem to do with the license? I don’t see how, as my license is still valid:
As you can also see, I am also running on the newest version of Unity Hub.
I also read that this often happens to people in China. I’m currently in the UK, but I was in the Philippines when I activated my license, so I don’t know if it has anything to do with that (my older builds were done while I was still in the Philippines).
If the problem is to do with where I activated my license, am hoping this won’t be persistent thing, as I do travel around a lot.
For me, it ended up being a regional thing. Whenever I made a build in the UK, I’d get the watermark. As soon as I was back in Philippines (which is where I was when I originally activated my license), my builds no longer had the watermark.
This problem could solved by the license manual activation at past… but this method invalid recently because in the manual process, it added a new step which would ask for your serial code …
While I was in UK, I did try manually deactivating and reactivating the license, but it didn’t do me any good. It kept giving me the same license code as my first one too, even when I tried to activate a new one.
Just the same as above for me. I don’t have the watermark when I do my builds whilst in the same country where I activated the license. If your issue doesn’t seem to be regional related, there must be a different reason as to why I had it.
I realize this is an old topic, but I ran into this same problem today (in 2025) and spent hours trying to figure out why there was a watermark saying ‘trial version’ on my builds. I eventually got so frustrated, I created a support ticket for this and am waiting for Unity’s response.
During my wait, I went back to working on my project. I then noticed that there was a Debug.Log in one of my scripts. (I usually clear all Debug.Logs before making a build, but this one slipped through unnoticed) Anyway, I removed the Debug.Log and tried to build again, and VIOLA! NO more watermark! The ‘trial version’ message that was appearing in my builds is now gone. And the only thing I changed was the removal of Debug.Log on one script.
I must admit, I am a bit bewildered by this. My Unity Hub still says I’m using Personal Edition dated from 2016. Nothing seems to have changed in my subscription. And the only thing I can think that might have made a difference is just removing that Debug.Log.
For what it’s worth, this has been my experience while arm-wrestling with this issue.
Let me add… there may be other factors to consider too. For example, I am an American currently living in The Philippines. I use VPN, currently using an IP from Virginia, though I’m in Cebu. I have been in the Philippines for the past 3.5 years and this is the first time I ever experienced anything like this with Unity’s builds. I don’t think the IP is what caused this. I’m leaning towards the Debug.Log experience, though I admit, it could be a red herring. I wonder, has anyone else had a similar experience as me?
The region thing seemed to be fixed in later versions of Unity (either that, or Unity themselves simply sorted out whatever issues there were with free licenses), so even when I run builds in different countries now, I don’t get the watermark anymore.
Never heard anything about a Debug.Log causing any kind of issues though. I have loads of Debug.Log lines in the many scripts of my project, and they never caused me any issues.