My entire scene used to have under 4k tri’s but now each UI button adds over 600 tri’s. Why is it doing this?
Select a 2D sprite in your project folder. Under “Sprite Mode” in the inspector, there is a “Mesh Type”. By default, your mesh type is “tight”, which means unity automatically creates a multi-triangle mesh in the shape of your sprite that cuts out the transparent areas. You can change the mesh type to “full rect” to have that sprite instead use a 2-triangle quad to render your sprite.

In your scene view tab, you can use the “shading mode” dropdown in the upper-left and select “wireframe” or “shaded wireframe” to see the meshes used by your sprites in the scene view.
