Hi there! I am fairly new to unity, and I am trying to make a prototype for a digital board game which will be displayed on hexagonal displays. For this I need a triangular grid within those hexagons for the character to move on. I didn’t find any info about how to do this so I don’t know where to start… I will add a picture of the idea. Grid - Album on Imgur
I believe the Unity3D Tilemaps can be configured to do hexagonal maps but I haven’t actually done it personally. Google for something like:
unity tilemap hex
Here’s some more scribblings on this extremely well-studied subject generally:
Hexagonal maps (hexmaps):