Hi,
I wanted to know it there was a way to make irregular triangle shaped emitter where the 3 corners of the triangle are set by the player before the effect is created.
Hi,
I wanted to know it there was a way to make irregular triangle shaped emitter where the 3 corners of the triangle are set by the player before the effect is created.
It’s possible by creating a mesh with the 3 points and using that in the particle system.
interesting; dynamically construct an emitter shape from users input.
a procedural geometry constructor off user input and sent to the emitter>mesh input, perhaps vfx graph can do this easily?
If I understand, the key is to create the mesh just before the attack is instanciated.
you could use scripting methods too
I’ll try this during the week
I did the particle design for a triangle mesh
the last step is to generate the mesh (I’m not the programmer in the project)