Triangle shaped particle emitter

Hi,

I wanted to know it there was a way to make irregular triangle shaped emitter where the 3 corners of the triangle are set by the player before the effect is created.

It’s possible by creating a mesh with the 3 points and using that in the particle system.

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interesting; dynamically construct an emitter shape from users input.

  • should be possible

a procedural geometry constructor off user input and sent to the emitter>mesh input, perhaps vfx graph can do this easily?

If I understand, the key is to create the mesh just before the attack is instanciated.

you could use scripting methods too

I’ll try this during the week

I did the particle design for a triangle mesh

the last step is to generate the mesh (I’m not the programmer in the project)