I am making a game which you can use your mouse to click on human body and get some deformation on the body. Thus I need to get the trangulated meshes of the body and change the position of the triangles when I click on human body. Is there a way to get the axis of those triangulated planes?
As suggested by @robertbu, the Mesh class has what you need.
I’m guessing “get the axis” means the normal of the triangle hit by a raycast, which is found using hit.normal
As for getting nearby verts, probably with some kind of falloff - it’s possible to loop through all verts and weight their deformation by proximity to the hit.point, though depending on the number of verts, it’s likely to be quite expensive.