I have a 3D ball in the middle of the lower 3D Quad. then the ball should jump to the quad above him. But how to handle that? The ball will jump but it will be inside the higher quad. I like to have that the ball is in front of the quad but then the ball should lands in the middle. I attached a picture. With a full orthographic cam this will be possible but with 3D ? Is there any possibility?
You could use the Z axis so that before jumping, the ball would in front of the quad and once the ball is in the air, just “move it forward” so that it gets at the same depth than the quad.
ok thanks i will try it… but when he jumps above the quad there should be no collision and when he fall from his jump there should be a colission. How to handle that?
You could start with the colliders of the boxes switched off, then check the height of the ball and if it jumps higher than those boxes the colliders get and stay active. Thats one possibility, i can imagine.