Tried every thing. Can't get game to work

I made a game start to finish with every thing i needed in the game. Works and runs fined in edit mode. Once i try and “build” it some scripts stop working.

Checked the “edit log” no errors to be found at all. No errors popping up any wear.
Tried web player build, nothing. Tried all Mac build sittings nothing still. even booted up my p.c. imported all the files and nothing…

Things that work.
Music
Sounds
Animation

Things that don’t work
FSP scripts
Most scripts
AI scripts
Pretty much any object that has a script attached to it won’t work at all.

GUI buttons and menus not working

I’m thinking that Unity is not building my scripts?

here is the log file. If you see any thing thats wrong please help me out.

Initialize mono
2010-03-26 20:45:09.803 Unity[767:207] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be ‘Editor’, ‘Viewer’, ‘None’, or ‘Shell’.
verify_permissions --is-unity-project – /Users/uriydanilov/FSPUriy, running for uriydanilov
Done verifying - no errors
/Users/uriydanilov/FSPUriy
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-1.6.6]
Renderer: NVIDIA GeForce 9400 OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 256 MB
Extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_blend_square GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
Mono: successfully reloaded assembly
Updating assets - GUID: 00000000000000001000000000000000…
done: hash - b3795fd68ab4f27992613b8acfafba21
Updating library/editorbuildsettings.asset - GUID: 0000000000000000b000000000000000…
done: hash - df321005e167fcb879bf2ea70cf83c3a
Updating library/networkmanager.asset - GUID: 0000000000000000a000000000000000…
done: hash - 6d8cbd47ad5a9022a015765b686c1053
Updating library/buildplayer.prefs - GUID: 00000000000000005000000000000000…
done: hash - 03f71213fbc619fdf2c5bfbbd1780f60
Updating library/projectsettings.asset - GUID: 00000000000000004000000000000000…
done: hash - 5c9bbb8790513d2134e16126759ea3df
Updating library/qualitysettings.asset - GUID: 00000000000000009000000000000000…
done: hash - ea5ccef6d60594380a78c9e34a02eeb8
Updating library/tagmanager.asset - GUID: 00000000000000003000000000000000…
done: hash - 36bdbe19e6ae34f16b93fb950da99bf8
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done: hash - be195a9d98d55caa8f41b0fdfb0bbec5
Updating library/dynamicsmanager.asset - GUID: 00000000000000008000000000000000…
done: hash - 0a202696f9c21bf69324c8212f612d15
Updating library/audiomanager.asset - GUID: 00000000000000006000000000000000…
done: hash - 9fb9c957e6a1da942770963c32de23b1
Updating library/inputmanager.asset - GUID: 00000000000000002000000000000000…
done: hash - f49bcd0a7aabbee02776e8c02f1a9975
Updating library/timemanager.asset - GUID: 00000000000000007000000000000000…
done: hash - 1456d9aea04a8533d696f7a7b233b9c6
Mono dependencies
Boo.Lang
System.Core
UnityScript.Lang
mscorlib

LZMA 4.43 Copyright (c) 1999-2006 Igor Pavlov 2006-06-04

Player size statistics
Level 0 ‘Assets/Standard Assets/Scenes/SplashMain.unity’ uses 4.8 MB compressed / 7.5 MB uncompressed.
Level 1 ‘Assets/Standard Assets/Scenes/LavaTrack.unity’ uses 5.1 MB compressed / 9.5 MB uncompressed.
Level 2 ‘Assets/Standard Assets/Scenes/RaceToVolcano.unity’ uses 0.5 MB compressed / 2.8 MB uncompressed.
Level 3 ‘Assets/Standard Assets/Scenes/Loser.unity’ uses 291.6 KB compressed / 387.1 KB uncompressed.
Total compressed size 10.6 MB. Total uncompressed size 20.2 MB.

Textures 11.4 mb 56.4%
Meshes 109.5 kb 0.5%
Animations 0.0 kb 0.0%
Sounds 6.1 mb 30.3%
Shaders 0.0 kb 0.0%
Other Assets 2.0 mb 10.1%
Levels 82.6 kb 0.4%
Scripts 30.6 kb 0.1%
Included DLLs 271.5 kb 1.3%
File headers 172.0 kb 0.8%
Complete size 20.2 mb 100.0%

Used Assets, sorted by uncompressed size:
3.7 mb 18.2% Assets/Standard Assets/Textures/LavaRaceTrac.asset
3.2 mb 16.0% Assets/Standard Assets/Sounds/Right On Time composed by Danny Love.mp3
2.5 mb 12.4% Assets/Standard Assets/Sounds/No Fame For The Poor composed by Danny Love.mp3
2.4 mb 11.6% Assets/New Terrain.asset
1.3 mb 6.4% Assets/Car1/1st_Player.tif
677.7 kb 3.3% Assets/Car1/tex/Car3.tif
661.5 kb 3.2% Assets/Car1/tex/Car5.tif
633.1 kb 3.1% Assets/Buildings/Ramp.tif
629.6 kb 3.0% Assets/Buildings/BroadCastTower.tif
586.9 kb 2.8% Assets/Buildings/FanPodeum.tif
533.5 kb 2.6% Assets/Buildings/Billbourd.tif
464.5 kb 2.2% Assets/Car4/Car4.tif
234.9 kb 1.1% Assets/Buildings/SpeedBump.tif
200.2 kb 1.0% Assets/tex/Photo on 2010-03-21 at 23.48.jpg
197.7 kb 1.0% Assets/tex/imageview.jpg
172.4 kb 0.8% Assets/Standard Assets/Sounds/Sound Effect For Uriy.wav
170.8 kb 0.8% Assets/tex/darkfall-wood1-copy.jpg
170.7 kb 0.8% Assets/tex/Lava Cracks.jpg
170.7 kb 0.8% Assets/Standard Assets/Terrain Textures/Grass&Rock.psd
170.7 kb 0.8% Assets/Car1/tex/Lava Cracks.jpg
170.7 kb 0.8% Assets/Standard Assets/Terrain Textures/GoodDirt.psd
170.7 kb 0.8% Assets/tex/2734.jpg
84.8 kb 0.4% Assets/tex/Newsplash.jpg
84.8 kb 0.4% Assets/tex/Instruct2.jpg
84.8 kb 0.4% Assets/tex/looser.jpg
74.6 kb 0.4% Assets/Standard Assets/Sounds/Applause-SoundBible.com-151138312.mp3
69.2 kb 0.3% Assets/Standard Assets/Sounds/Pig-SoundBible.com-1026656068.mp3
59.2 kb 0.3% Assets/tex/1173613560pM681D.jpg
52.4 kb 0.3% Assets/Standard Assets/Sounds/Cheering 3-SoundBible.com-1680253418.mp3
30.6 kb 0.1% Assets/tex/Instruct3.jpg
30.6 kb 0.1% Assets/tex/Instruct1.jpg
27.9 kb 0.1% Assets/Car5/Car5.c4d
27.4 kb 0.1% Assets/Buildings/LoopLap.c4d
16.6 kb 0.1% Assets/Car3/Car3.c4d
13.7 kb 0.1% Assets/Buildings/BroadCastTower.c4d
13.6 kb 0.1% Assets/tex/Lap.jpg
9.3 kb 0.0% Assets/Standard Assets/Sounds/Wet Fart-Fart Sounds.mp3
7.5 kb 0.0% Assets/Car1/1stCar.c4d
6.9 kb 0.0% Assets/tex/button1.jpg
6.9 kb 0.0% Assets/tex/botton3.jpg
6.9 kb 0.0% Assets/tex/botton2.jpg
4.8 kb 0.0% Assets/Buildings/FanPodeum.c4d
4.5 kb 0.0% Assets/Car4/Car4.c4d
4.4 kb 0.0% Assets/Buildings/BillBord.c4d
1.8 kb 0.0% Assets/Buildings/Ramp.c4d
1.0 kb 0.0% Assets/Buildings/SpeedBump.c4d
0.3 kb 0.0% Assets/Buildings/Materials/billbourd.mat
0.1 kb 0.0% Assets/Car1/Materials/1st_player.mat
0.1 kb 0.0% Assets/tex/Materials/photo on 2010-03-21 at 23.51.mat
0.1 kb 0.0% Assets/tex/Materials/photo on 2010-03-21 at 23.50.mat
0.1 kb 0.0% Assets/tex/Materials/photo on 2010-03-21 at 23.49.mat
0.1 kb 0.0% Assets/Buildings/Materials/looplap-looprampmat.mat
0.1 kb 0.0% Assets/tex/Materials/1173613560pm681d.mat
0.1 kb 0.0% Assets/Buildings/Materials/broadcasttower.mat
0.1 kb 0.0% Assets/tex/Materials/newsplash 1.mat
0.1 kb 0.0% Assets/tex/Materials/instruct4.mat
0.1 kb 0.0% Assets/Buildings/Materials/speedbump.mat
0.1 kb 0.0% Assets/Buildings/Materials/fanpodeum.mat
0.1 kb 0.0% Assets/tex/Materials/looser 1.mat
0.1 kb 0.0% Assets/Car5/Materials/car5.mat
0.1 kb 0.0% Assets/Car4/Materials/car4.mat
0.1 kb 0.0% Assets/Car3/Materials/car3.mat
0.1 kb 0.0% Assets/Buildings/Materials/ramp.mat
0.1 kb 0.0% Assets/Standard Assets/Scripts/LoaderOfLevelBotton.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/InstantDeathCollider.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/WayPointGizmo.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/WayPointFallow.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/LevelLoadFade.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/LavaFild2Bumper.js
0.1 kb 0.0% Assets/Standard Assets/Camera Scripts/SwicherOfCams.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/ActivateTrigger.cs
0.1 kb 0.0% Assets/Standard Assets/Scripts/LockCursor.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/FramesPerSec.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/FPSWalker.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/FPSPlayer.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/FPSCounter.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/BumperLoad5.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/BumperLoad4.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/BumperLoad3.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/BumperLo0ad.js
0.1 kb 0.0% Assets/Standard Assets/Camera Scripts/SmoothLookAt.js
0.1 kb 0.0% Assets/Standard Assets/Camera Scripts/SmoothFollow.js
0.1 kb 0.0% Assets/Standard Assets/Camera Scripts/MouseOrbit.js
0.1 kb 0.0% Assets/Standard Assets/Water/Sources/WaterSimple.cs
0.1 kb 0.0% Assets/Standard Assets/Camera Scripts/MouseLook.cs
0.1 kb 0.0% Assets/Standard Assets/Scripts/Button.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/Bottun2.js
0.0 kb 0.0% Assets/Standard Assets/Scripts/AI.js
Fri Mar 26 20:46:21 uriy-danilovs-iMac.local Unity[767] : kCGErrorIllegalArgument: CGSClearWindowTags: Invalid window 0x0
Fri Mar 26 20:46:21 uriy-danilovs-iMac.local Unity[767] : kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
Updating library/editorbuildsettings.asset - GUID: 0000000000000000b000000000000000…
done: hash - 827be8ca1f3110fa76b0f404aa62175c
Updating library/networkmanager.asset - GUID: 0000000000000000a000000000000000…
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Updating library/projectsettings.asset - GUID: 00000000000000004000000000000000…
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Updating library/qualitysettings.asset - GUID: 00000000000000009000000000000000…
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Updating library/dynamicsmanager.asset - GUID: 00000000000000008000000000000000…
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Updating library/audiomanager.asset - GUID: 00000000000000006000000000000000…
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Updating library/inputmanager.asset - GUID: 00000000000000002000000000000000…
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Your not the only one unfortunately, saw this post a few days ago;

http://forum.unity3d.com/viewtopic.php?t=47223

seams to be the exact same problem. What type of scripts are you using? C#, javascript, boo?

Haven’t a clue if it makes a difference but might be worth trying to convert a script or 2 that you know does something into another type just to see if its a specific language problem? Again I’m just clutching at straws here.

Its all in Js (java).

I ran this 10-30 times and it still has no errors and the "draw error log is useless because there are no error’s.

Unity support is still working on this issue, but they say it may be that there are too many scripts or game objects… Unity is made more for prototyping rather then full out “hardcore gaming”

Hardly; I’ve worked on projects that had much more assets than you have in your build log and they run fine. Maybe you’re using editor-only functions in your scripts?

–Eric