Trigger a circle collider 2d when a 3d object enter

hi guys, befor starting i apologize for my bad english :frowning:

i’m creating a game where 2d and 3d coexist. i have a 3d object with a rigidbody and a boxcollider attached (player) an a 2d sprite with a boxcollider and a circle collider attached (a statue).
i want to use the circle collider as a proximity detector: when the player trigger the circle collider it will enable the statue so he can interact with it and then disable the statue as the player is too far.
i checked “isTrigger” on the circle collider but when the player collide with it he cannot pass through…
also the onTriggerEnter event isn t rised.
how can i fix this?couldn’t i use trigger beetween 2d and 3d?
please help me i’m really stucked here :frowning:

ps: i post the script attached to the statue.

using UnityEngine;
using System.Collections;
using System;

public class Statue : MonoBehaviour {

	//public IList<Memory> Memories;

	private bool isEnabled;
	private Component halo;

	public void Teleport(){
	}
	// Use this for initialization
	void Start () {
		halo = GetComponent ("Halo");
	}

	public void OnTriggerEnter2D(Collider other){
			Debug.Log ("enter");
			halo.GetType ().GetProperty ("enabled").SetValue (halo, true, null);
			
	}

	public void OnTriggerExit2D(Collider other){
			Debug.Log ("exit");
			halo.GetType ().GetProperty ("enabled").SetValue (halo, false, null);

	}

	// Update is called once per frame
	void Update () {
	
	}
}

You’re going to want to use all 3D colliders or all 2D colliders. They won’t register collision in mixed company. Sounds like you could use the sphere collider as a proximity detector, as it’s just a 3D circle collider, really.