Since there’s no documentation I have no idea how to set this up.
What I have:
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Object with box collider, set to Trigger, with Trigger Action component added, with “Enter” action set to activate other game object with a timeline. Nothin in the “Event” list
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Object with Dolly cart object, which traverses path and suppose to hit collider at last waypoint - it clearly intersects with the 1st. object box collider. I tried to add kinematic rigidbody to this one, or just box collider - it just not triggers 1st object no matter what.
How this supposed to work?
Everything is on Default layer, there’s no tags specified on both 1 and 2 objects.