I have a ship in my game which I want to have a trigger for for many things, but I also want to keep the ship from going places it doesn’t belong. I’ve added a collider box to the mesh of the game object, but even though I disable collision though the matrix, they still seem to happen.
For example I have the ship flying a missiles shoot at it, the ship has a trigger detect which detects missiles and applies damage and adjusts health. However, when I add the collision box to the mesh, and disable it through the matrix with proper tags, when the missile hits I would assume the collision is ignored, however it causes the ship to spin as if it’s getting pushes and affected by gravity due to the collision.
This seems confusing and I’m there is a more simple way I’m failing to realize but any help would be appreciated.