Hi,
i don’t use any ridigbody in my game, but i need a collision trigger. In know the collision action matrix, but there is no collision detection for a static collider with a static trigger collider.
Is there any change to get a collision information, without using any ridigbody?
At last i have to compare them by my own, right? Is there any function to check manualy a collision of two colliders? i did see it in the manual.
Thanks