trigger collision with two static colliders?

Hi,

i don’t use any ridigbody in my game, but i need a collision trigger. In know the collision action matrix, but there is no collision detection for a static collider with a static trigger collider.

Is there any change to get a collision information, without using any ridigbody?

At last i have to compare them by my own, right? Is there any function to check manualy a collision of two colliders? i did see it in the manual.

Thanks

If you need a rigidbody for collision detection, but you don’t want it to have physical behaviour, you can enable the isKinematic option. There is also the Physics.CheckSphere method, but this is rather limiting.