Hi,
I’m using a cube/mesh trigger to dectect if my character controller enters a specific area.
It seems to work perfectly, but only once.
function OnTriggerEnter (other : Collider) {
print (other.name + " ENTERS");
}
function OnTriggerExit (other : Collider) {
print (other.name + " EXITS");
}
function Update () {}
I’d like it to work several time, do you have any clue ?
Freid