Hello,
I’m encountering something that is not a bug but it is still very annoying for me and I am looking for a workaround.
I am doing a 2D fighting game and one of the things I do is having multiple collider in each animation.
To block you need to hold back. To know if the character should move backward or block each move has a big collider box that if triggered will tell the other character to stop moving and block.
Now imagine that a character starts a punch animation and the other character manage to hit him the animation before the hit was actually active.
This will mean that the “blockbox” disappear while being active and because of it, does not go through the trigger exit function.
So now, how can I tell unity : I want the trigger exit to be called even if the collider is disabled.
Any known workaround ?
Thanks for the help,
rXp