trigger exit on jump

I have a rigid body character with a capsule collider and a large box collider set as a trigger (the y size at least 3 times the height of the character). When I jump, I get an OnTriggerExit() call which is horribly incorrect and doing annoying things. The next fram will have OnTriggerStay() called correctly, but I really need the jump not to take me out of the trigger area. I also cannot fathom why it is since I’m clearly still inside the trigger.

I work around by having OnTriggerStay() undo the damage of OnTriggerExit() but it causes a flash that is really ugly

Okay then, is there a place to file bugs in Unity because this is definitely a bug.