trigger exit will not work

I’ve done this so many times why is this not working?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class enableLvlCam : MonoBehaviour {

    public GameObject lvlChangeCam;

    void OnTriggerEnter(Collider other)
    {


        if (other.gameObject.tag == "Player")
        {

            lvlChangeCam.SetActive(true);







        }
    }


    void OnTriggerExit(Collider other)
    {
        Debug.Log("test");

        if (other.gameObject.tag == "Player")
        {

            lvlChangeCam.SetActive(true);







        }


    }





}

void OnTriggerExit(Collider other)
{
Debug.Log(“test”);

     if (other.gameObject.tag == "Player")
     {

         lvlChangeCam.SetActive(true);







     }


 }

it works

       lvlChangeCam.SetActive(true);

      I guess you should change it to 

          lvlChangeCam.SetActive(false);

Does ontriggerenter work?