Is there a way to check if Trigger, Grip or Thumb rest is being touched on Oculus Quest 2 using XR Plugin system? OculusUsages seems to be broken and dont return true is touched.
The new input system’s oculus bindings should work correctly. The oculus usages were recently fixed according to another forum reply on wed.
Hi, I’m sure you mean this
But I can’t find any reference to GripTouched… So I wouldn’t say this is resolved.
It’s really surprising it’s not supported in new XR interaction toolkit since many old Unity apps are using this interaction
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Any news on grip-touched? Trigger works fine, though its not suggested in the editor, had to use the text field to select it. Using 2021.3.23
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